Ghost Gunner: this is the second alpha release for this prototype. This game is intended for portrait mode on mobile devices, thus the odd dimensions. Wasn't really set up for WEBGL so there may be some shooting bugs. 
New stuff this release:
- Additional levels
- Persistent high scores
- New levels (I need to add more powerups. It's almost impossible to get through level 2 without them
- special weapons achievements 
- better animation and artwork throughout



looking for feed back on:
- game play
- physics
- bugs
- overall, would you play it again?

Updated 12 days ago
StatusIn development
PlatformsHTML5
Release date 12 days ago
AuthorDana Muise
GenreShooter
Made withUnity
TagsArcade, Cute, Game Boy, Physics, Pixel Art, Ren'Py, Retro, Sega Genesis
Code licenseMIT License
Average sessionA few minutes
InputsMouse, Touchscreen

Development log

Comments

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cute artstyle. loved the idea of matching zombies (can be a standalone game).

-- i did not find shooting challenging once i figured it's best not to aim and shoot at the flatest angle. to overcome this i would consider introducing a type of enemy which if not killed in x turns, you lose or it makes the game more challenging (you lose ghosts/bullets or it heals nearby zombies for example).


-- bug: after failing level 1 (match), i could not press the "Level 2" button.


would love if you could also check out my new game, Pop Party! ;-)

https://oddly1.itch.io/pop-party

thanks for checking it out!