Ghost Gunner
Ghost Gunner: this is the second alpha release for this prototype. This game is intended for portrait mode on mobile devices, thus the odd dimensions. Wasn't really set up for WEBGL so there may be some shooting bugs.
New stuff this release:
- Additional levels
- Persistent high scores
- New levels (I need to add more powerups. It's almost impossible to get through level 2 without them
- special weapons achievements
- better animation and artwork throughout
looking for feed back on:
- game play
- physics
- bugs
- overall, would you play it again?
Updated | 12 days ago |
Status | In development |
Platforms | HTML5 |
Release date | 12 days ago |
Author | Dana Muise |
Genre | Shooter |
Made with | Unity |
Tags | Arcade, Cute, Game Boy, Physics, Pixel Art, Ren'Py, Retro, Sega Genesis |
Code license | MIT License |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Development log
- Music and Audio creditsMay 01, 2025
Comments
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cute artstyle. loved the idea of matching zombies (can be a standalone game).
-- i did not find shooting challenging once i figured it's best not to aim and shoot at the flatest angle. to overcome this i would consider introducing a type of enemy which if not killed in x turns, you lose or it makes the game more challenging (you lose ghosts/bullets or it heals nearby zombies for example).
-- bug: after failing level 1 (match), i could not press the "Level 2" button.
would love if you could also check out my new game, Pop Party! ;-)
https://oddly1.itch.io/pop-party
thanks for checking it out!